Factions Index
Master registry of all named factions in Tarim-Shaiel. Each row represents a linkable entity. Column values are the canonical strings for use in frontmatter `factions:` fields across location and event files.
`canon` — established lore | `draft` — in development | `color` — world texture, not active in play zone | `proposed` — speculative, needs approval | `tbd` — placeholder, needs definition
Present-Day Factions (~1200 CE Campaign Present)
| name | type | region | visible_control | hidden_control | rivals | controls | narrative_weight | status |
|---|---|---|---|---|---|---|---|---|
| Orc Confederation (Samarkand) | confederation | Central Asian Hubs | yes — nominal warlord | — | human-imperial-remnants, orc-steppe-confederations | samarkand, bukhara, balkh, merv | high | canon |
| Human Imperial Remnants | network | Central Asian Hubs, Tarim Basin | no — administrative facade | — | orc-confederation-samarkand | merchant-networks, city-administration | medium | canon |
| Eastern Gateway Council | council | Eastern Gateway | yes — formal governance | elven-highland-enclaves | — | dunhuang, jade-gate | high | canon |
| Elven Highland Enclaves | enclave | Elven Highlands, Eastern Gateway | no — invisible broker | eastern-gateway-council, eastern-imperial-dominion, jade-coast-realms | — | great-wall, mystical-infrastructure | very-high | canon |
| Dwarven Mountain Confederations | confederation | Mountain Passes | yes — absolute | — | orc-confederation-samarkand, merchant-guilds | mountain-passes, anvil-sunder-switchbacks, stone-ledger-gate | medium | canon |
| Dwarven Tarim Authority | infrastructure | Tarim Basin | no — open secret | human-tarim-councils | — | karez-water-systems, kashkar, khotan, yarkand, turfan | medium-high | canon |
| Human Tarim Councils | council | Tarim Basin | yes — administrative face | dwarven-tarim-authority | — | kashkar, khotan, yarkand, turfan | medium | canon |
| Orc Steppe Confederations | confederation | The Steppe | yes — tribal/confederal | — | orc-confederation-samarkand | steppe-routes, nomadic-territories | medium | canon |
| The Free Cities | city-states | all regions (urban nodes) | yes — civic governance | — | peoples-of-the-nine-roads | free-city-markets, neutral-ground | medium | canon |
| Peoples of the Nine Roads | diaspora-compact | all regions | no — ubiquitous connective tissue | — | goblin-free-cities | private-networks, mediation-channels | medium | canon |
| The Gnome Guilds | technical-societies | all regions (urban) | no — practical influence | — | dwarven-mountain-confederations | caravanserai-networks, engineering-infrastructure | medium | canon |
| Merchant Guilds (Multiethnic) | guild | all regions | no — neutral arbiters | — | — | caravan-routes, trade-infrastructure | high | canon |
| Lich Cadre | cadre | unknown / hidden | no — covert | the-wizard | — | lich-legion, necromantic-sites | very-high | canon |
Orders, Remnants & Ideological Factions
Factions defined by purpose or survival rather than territory.
| name | type | region | visible_control | hidden_control | rivals | controls | narrative_weight | status |
|---|---|---|---|---|---|---|---|---|
| The Chain-Breakers Order | ideological order | all regions (dispersed) | no — subversive presence | — | human-imperial-remnants, the-wizard | liberation-memory, chain-breaking rites | high | canon |
| The Scholar's Remnant | scattered survivors | all regions (hidden) | no — hunted / underground | — | the-wizard, lich-cadre | fragments of suppressed cosmological knowledge | high | canon |
Eastern & Far-Region Powers
Powers at the eastern terminus of the Silk Road — present at the campaign's edges, not yet in play.
| name | type | region | visible_control | hidden_control | rivals | controls | narrative_weight | status |
|---|---|---|---|---|---|---|---|---|
| The Eastern Imperial Dominion | empire | Eastern Gateway (beyond) | yes — absolute | — | jade-coast-realms, elven-highland-enclaves | eastern-silk-road, jade-gate-approach | high | draft |
| The Jade Coast Realms | dynastic states | Southern Eastern Gateway (maritime) | yes — cultural / maritime | — | eastern-imperial-dominion | southern-maritime-routes, scholarly-institutions | medium-high | draft |
Subcontinent Factions
World texture — geographically distant from the primary play zone, but present as trade endpoints, rumor sources, and cultural context. Status `color` means no individual files until the subcontinent becomes active in play.
| name | type | region | visible_control | rivals | controls | narrative_weight | status |
|---|---|---|---|---|---|---|---|
| The Lotus Thrones | royal courts | Subcontinent interior | yes — dynastic | eternal-courts | river-kingdoms, interior-routes | medium | color |
| The Eternal Courts | temple councils | Subcontinent (all zones) | no — institutional permanence | lotus-thrones | temple-cities, religious-sites | medium | color |
| Houses of the Monsoon | maritime merchant houses | Subcontinent coasts, Indian Ocean routes | yes — nautical | lotus-thrones, eastern-imperial-dominion | monsoon-routes, coastal-ports | medium | color |
| Clans of the Roof of the World | pastoral clans | Northern Subcontinent / Pamir approaches | yes — territorial | dwarven-mountain-confederations, orc-steppe-confederations | high-passes, plateau-routes | low | color |
Historical Factions (No Longer Active)
| name | type | region | era | dissolved_by | legacy | status |
|---|---|---|---|---|---|---|
| The Human Empire | empire | all regions | Era 0 (~200 CE) | heroes-liberation, military-defeat | human-imperial-remnants | canon |
Pre-Imperial & Prehistoric Constructs
Speculative — these entries represent territory that exists but has not been defined. No individual files until canon decisions are made. Status `speculative` is below `proposed` on the certainty scale.
What the cosmological architecture implies must have existed:
| name | type | era | implied_by | narrative_weight | status |
|---|---|---|---|---|---|
| The Elder Civilization(s) | unknown — builders or predecessors | Pre-Era 0 (before ~200 CE) | Someone built the Warrens infrastructure; the Great Wall predates the Empire; Binding Magic came from somewhere | very-high | speculative |
| Pre-Imperial Peoples | cultural predecessor | Pre-Era 0 | The Human Empire had to grow from something; what were the predecessor polities before it consolidated? | medium | speculative |
| The Elder Gods | divine — nature unknown | Pre-Era 0 or cosmological | Referenced in brainstorm; relationship to Warrens, Held Breath, and Celestial Court unknown; may not be "gods" in any familiar sense | very-high | speculative |
Divine & Cosmic Powers (as Factions)
These entities operate at a scale above political factions but have agendas, exert pressure, and can be rivals — which makes them factions in the structural sense even if players will never negotiate with them directly. Each is a force the heroes must reckon with, not just a backdrop.
| name | type | agenda | opposes | allied_with | known_by | narrative_weight | status |
|---|---|---|---|---|---|---|---|
| The Celestial Court | divine institution | Maintain the charge system; ensure heroes complete what they are sent to do; regulate Celestial Peak access | the-wizard (disrupts the system), lich-cadre | the-heroes (theoretically) | elven-highland-enclaves (partially), the-heroes (fragmentary memory) | very-high | draft |
| The Held Breath | pre-cosmic force | None — not conscious; simply is; the pressure of dormant liminal consciousnesses | everything, if disturbed | — | elven-highland-enclaves (with dread), chain-breakers-order (oral tradition fragments) | very-high | proposed |
| The Warren Intelligences | quasi-sentient infrastructure | Unclear — possibly self-preservation; possibly something older; possibly they serve the Held Breath without knowing it | necromantic-energy (inverts their flow) | elven-highland-enclaves (partial understanding) | elven-highland-enclaves, scholars-remnant (fragments) | high | speculative |
| The Ancestor Spirits | cultural-divine | Preserve Orc memory; guide descendants; maintain connection to liberation epic; some may carry fragments of the original charge event | the-wizard (suppresses memory), lich-cadre | orc-steppe-confederations, orc-confederation-samarkand, chain-breakers-order | orcs (veneration practice), chain-breakers-order | high | draft |
| The Elder Gods | divine — nature entirely unknown | Unknown; may predate the Mythic Ecosystem; may be the Held Breath's original architects; may be the reason the Elves withdrew | unknown | unknown | elven-highland-enclaves (they know something), elder-civilization (lost knowledge) | very-high | speculative |
Named Individuals as Factions
Single actors with faction-level narrative weight — treated as their own entity.
| name | type | allegiance | location | narrative_weight | status |
|---|---|---|---|---|---|
| The Wizard | antagonist | self / lich-cadre | unknown / hidden | very-high | canon |
| The Fallen Teammate | hero (deceased) | heroes | celestial-peak / gaes | very-high | tbd — name needed |
Steppe Clan Sub-Factions
The `orc-steppe-confederations` entry above is a political umbrella. The steppe is composed of at least 8 named clan confederations in varying states of competition, alliance, and decline. These are listed here as sub-factions pending fantasy naming; none have individual files yet.
| historical analog | territory | current status | relationship to rising clan | narrative_weight | status |
|---|---|---|---|---|---|
| Borjigid-analog | Central Steppe | Rising — consolidating power | is the rising clan | high | tbd — name needed |
| Tayichuid-analog | Central Steppe | Declining — old aristocracy being displaced | Rivals; traditional enemies of the rising clan | medium | tbd |
| Kerrait-analog | Central Steppe (south) | Stable — trade-adjacent, religiously mixed | Cautious allies; likely absorbed | medium | tbd |
| Naiman-analog | Western Steppe | Stable — educated, literate, resistant | Independent; possibly where Bladespeakers originated | medium | tbd |
| Tatar-analog | Eastern Steppe | Aggressive — raiding-oriented | Hostile to most; periodic mercenary use | medium | tbd |
| Ongirrad-analog | Eastern Steppe (border) | Stable — alliance-through-kinship | Diplomatic; provide brides and bonds to rising clan | low-medium | tbd |
| Merkit-analog | Northern Steppe / Forest fringe | Declining — resentful, scattered | Enemies of the rising clan; mercenary/bandit potential | low | tbd |
| Uriangqai-analog | Far North (forest/tundra) | Remote — near-mythical | Unknown; rarely encountered | low | tbd |
Fantasy names for all eight clans to be assigned in a dedicated naming session using the FANTASY_NAMING_GUIDE.
Notes
- Individual faction files live alongside this index in `/world/factions/`
- Use canonical `name` values (from this index) in all other files' `factions:` frontmatter
- `controls` values should match canonical location filenames in `/world/locations/`
- Faction relationships matrix (full cross-faction dynamics) → see ../content/REGIONAL_FACTIONS_AND_POWER_DYNAMICS
- `color` status factions do not block any active work; build individual files only when the subcontinent enters active play
- The Free Cities (`goblin-free-cities`) supersedes the former `goblin-trade-networks` entry
- Peoples of the Nine Roads (`peoples-of-the-nine-roads`) supersedes the former `halfling-private-networks` entry — the Halflings would never call themselves a "league" and would find the term slightly insulting
Faction File Build Order (recommended)
`elven-highland-enclaves`, `lich-cadre`, `the-wizard`, `chain-breakers-order`, `scholars-remnant`, `celestial-court`
`orc-confederation-samarkand`, `eastern-gateway-council`, `merchant-guilds`, `eastern-imperial-dominion`
`dwarven-mountain-confederations`, `dwarven-tarim-authority`, `human-tarim-councils`, `human-imperial-remnants`, `orc-steppe-confederations`, `goblin-free-cities`, `peoples-of-the-nine-roads`, `gnome-guilds`, `jade-coast-realms`
`human-empire`
`elder-civilization`, `pre-empire-peoples`, `elder-gods`, `warren-intelligences`, `held-breath`, `ancestor-spirits`
`lotus-thrones`, `eternal-courts`, `houses-of-the-monsoon`, `clans-of-the-roof`
On the Chain-Breakers Order
Founded in the aftermath of the liberation by those who experienced the heroes' deeds but could not follow to the Celestial Peak. Multi-species but Orc-anchored. Theologically committed to the view that the liberation was incomplete — that the heroes will return to finish what was started — which makes them either prophets or seditionists depending on who is in the room. The Wizard's Scholar's Purge (~1175 CE) targeted them specifically, which tells you everything about how dangerous their institutional memory is. They hold fragments of the truth about the Gaes, the unfinished charge, and the Wizard's original intervention — not because they are scholars, but because they were there, and their oral tradition has kept the memory alive across 40 generations.