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Primal Origin
daggerheart, daggerheart-srd, pc, reference

Play the Primal Origin if you want to extend the versatility of your spells in powerful ways.

SPELLCAST TRAIT

Instinct

FOUNDATION FEATURE

Manipulate Magic

Your primal origin allows you to modify the essence of magic itself. After you cast a spell or make an attack using a weapon that deals magic damage, you can mark a Stress to do one of the following:

SPECIALIZATION FEATURE

Enchanted Aid

You can enhance the magic of others with your essence. When you Help an Ally with a Spellcast Roll, you can roll a d8 as your advantage die. Once per long rest, after an ally has made a Spellcast Roll with your help, you can swap the results of their Duality Dice.

MASTERY FEATURE

Arcane Charge

You can gather magical energy to enhance your capabilities. When you take magic damage, you become Charged. Alternatively, you can spend 2 Hope to become Charged. When you successfully make an attack that deals magic damage while Charged, you can clear your Charge to either gain a +10 bonus to the damage roll or gain a +3 bonus to the Difficulty of a reaction roll the spell causes the target to make. You stop being Charged at your next long rest.

Tarim-Shaiel · Daggerheart Campaign · 2026